![]() = -$HWRM_BASE=C:\Program Files (x86)\Steam\steamapps Paste the following into a text editor and save it as a “.hodor” file: # TUTORIAL If you didn’t do step 2, you now need to create a script for HODOR, which will control the transfer from DAE to HOD (which is the file used by the game). ![]() Now we can export the model and try it out in the game!įirst select on your ship model and your collision model, and use Utilities > Reset XForm on them:Īlternatively, you can convert everything to editable poly or similar (right click on each mesh, convert to > editable poly), but you will lose all the previous modifiers…Įxport your scene as a DAE file, ensuring that you use “Centimeters” and uncheck the “Single Matrix” option:
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